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Nuclear intern Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Clever interpretation of Alchemy as nuclear physics. I found it very engaging. Fell short in the Shadow part of the theme. Difficult controls, might be better in VR, but M/K controls were not incredibly intuitive. Very curious to see how this develops if you keep going. Make more games!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You control a hand and have to perform nuclear experiments. Learn the fundamentals of nuclear engineering and don't die in the process of doing so
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Comments
The idea to teach about some concept through the game is interesting. Although I don’t think it needed rage-game controls (as in, control each individual finger), click to hold would be enough. And WASD could be dedicated to movement.
Kinda disappointed that the thing doesn’t explode if you fully remove the control rods.
Also, not sure how the game conforms to the theme, maybe nuclear fission may be viewed as a sort of alchemy, idk.
Thank you for your feedback!
It's weird that the thing did not explode with the control rods fully removed, I designed it to go critical if the rods were removed over 70%. I appears that I have to revise the conditions for criticality