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A jam submission

The Shadowveil Last BastionView game page

By Accoudidi and Zcorpion for the 2024 Pirate Software Game Jam
Submitted by VoragoStudio, Zcorpion, Accoudidi — 12 hours, 55 minutes before the deadline
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The Shadowveil Last Bastion's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Cleverness#7553.0003.000
Artistic Style#9703.0003.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Clever use of combining elements to create colors to repel shadows. Confusing mechanics at first, but simple enough after you get the hang of it. Good looking assets that fit well with the story.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Players assume the role of an apprentice to the Ethereal Engineers, using ancient alchemy to fend off the encroaching darkness known as the Shadowveil, defending the last beacon of hope.

Game Mechanics:

Primary Tools: Combiner, Splitter, Furnace, Compressor, and Emitters (Flame, Tesla Coil, Ultraviolet Dome).
Secondary Features: Recipe Book for reference and a limited chemical inventory for strategic management.

Controls:
Simple point-and-click interface, with no character movement required, focusing on alchemical crafting and puzzle-solving.

Visual and Audio Design:
A medieval-themed aesthetic with progressively darkening environments to increase urgency, accompanied by a classic soundtrack and interactive sound effects.

Platform:
Developed for web browsers to ensure accessibility for all Game Jam participants.

Target Audience:
Casual gamers interested in puzzles and strategic gameplay without complex mechanics.

This game combines strategic alchemy-based puzzle-solving with an immersive narrative set in a world on the brink of eternal darkness.

Story :

Apprentice,

Tragic news darkens our doorstep. Your mentor, an esteemed Ethereal Engineer, has fallen to the encroaching shadows of the Shadowveil. The veil's power intensifies, and in your guardian's absence, the Arcane Sentries have activated the Veilbane Protocol to temporarily repel the darkness.

This respite is short-lived. Our bastion's light dwindles without the guardians' vigilance. Though you are but recently initiated, the charge now falls to you. You must rise quickly to meet this peril.

Proceed with haste to the central atrium. Your accelerated training in the ancient arts of elemental alchemy begins now. We have little time, and the shadows grow bold.

Extra Notes
This is our second game jam ever! We were excited to participate in the Pirate Software Game Jam, and this is what we came up with for the 15th edition, themed "Shadows and Alchemy".

The project was created by a team of two : Accoudidi and Zcorpion.
Please be aware that due to the 200MB size limit imposed by itch.io, we were required to reduce the number of assets significantly to ensure the game fits within browser constraints. We apologize if this adjustment affects the visual quality. Thank you for your understanding. :)

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Comments

Submitted(+1)

A cool idea matching the theme well, especially the alchemy part.

I have some chemistry knowledge but i dont think that helped me with this game xD

Most of the time i did really have a clue what i was doing, just trying to get the color the game told me to get.
Maybe it would be nice if, when trying to use an element on a tool, it indicates what the result would be?

Other than that, cool concept for a puzzle game.

Developer

Hey ! Thank you really much for trying our project !! The result preview is a good idea and the chemistry is 100% fantastic haha