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My Shadow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #678 | 3.500 | 3.500 |
Playability | #719 | 3.500 | 3.500 |
Artistic Style | #893 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I enjoyed the how you worked the theme of the gamejam into your game. I had trouble accessing what i needed to complete the two goals but was able to play everything else successfully.
- The game sound was good. However, more UI notifications would be nice. I didn't get to save the dog in my amount of time playing. I did hit a few bugs where I couldn't drop an item and wasn't told why. When picking items up with a full inventory, the notification went away in a split second. The first glaring issue I saw in terms of UI, was that an "!" was on screen to interact with the dog, but I couldn't interact with the dog. It would be better to at least have text show up telling the player what you're supposed to do in absence of having the medicine. Decent idea. Keep at it.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
My Shadow is a survival and (sort of) a puzzle game - you have to explore, collect items, talk to other characters and combine items to get where you need to go.
Keyboard controls are:
WASD for movement and menu navigation
E, R, F and Q for interactions (all prompted in-game)
Gamepad controls are:
D-Pad for movement and menu navigation.
Action buttons for interaction.
Extra Notes
I've had a lot of fun working on this game for the past couple weeks - thanks for doing these!
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Comments
Cool little world you've built here. It plays kinda like a big escape room with some interactive elements with other NPC's. As a fellow Aussie, really appreciate some of the references such as bunnings, was cool to see.
The dialogue system is very well implemented, as well as the inventory system. I am very impressed with what you have achieved over these few weeks. Would really like to see this game expanded upon!
Awesome job!
Thanks so much! Very happy with how much I ended up with after a couple of weeks. An escape room type game is a perfect description actually.
I feel like us Aussies don’t get enough games based here, if I end up expanding this out I’d like to put a lot more “Aussie” things in.