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Shade-mancer (Working Title)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD The pace of the document is good. I would recommend to have images in inspirations. Good to included images in game mechanics Good to included minimum viable product + beyond Game Good with the main menu. Glad to see options, but it could included accessibilties? The levels was fun. Good idea to included the controls in background. However I found a bug. For some reasons after collect everything and got the alchemy table in my inventory, I could craft infinite brew potions... The end of the game didnt return me back to main menu...
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
This game is a metroid-vania where instead of getting powerups, you collect essences of difference classes of adventurers. You can augment yourself with potions to boost strength, speed, etc and unlock new powers with those essences when brewed into a potion.
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Comments
I can't figure out what to do at the start and isn't really teaching me or helping me to play the game. Need to give a player a helping hand at the beginning but over all I like the look and aesthetics of it.
Sorry if it's hard to figure out, I'm trying to allow the player to learn themselves and give them hints on what to do with the pictures in the background.