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Vampire AlchemyCraft's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Playability | #719 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I like your idea of a noita-like spell system, and the vampire alchemist angle is perfect for the theming of this game jam! Obviously the game is a bit simple, and some sound effects would be nice, but what is there is complete! All I would say is make a bit of a tutorial for your players in the future to explain at least the surface level of your mechanics!
- For your first game, this is a really good base! The art looks good and is really charming, would like to see some audio for the game. A few things to note: The throwing animation could be faster, since there are a lot of enemies to deal with and it would make the game feel more fluid. You could add a little bit of a tutorial, even if it's a menu button that brings it up, just to explain how the game works and what to do! The potion costs don't seem to shrink back down when you add/remove ingredients, I added an effect to a potion and it stopped working and when I removed it, it still remained not working. All in all, it's a clever twist on the genre, I really enjoyed it, thank you for your work and I hope you keep at it!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
VampireSurvivors like game with Noita like spell system. Character is vampire and sun burns him down, thankfully he is in forest with lot of shadows.
Extra Notes
This is my first game and i will be glad for any feedback.
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Comments
I'm glad you regen health when standing back in shadows, makes it nice to balance your time out in the sun without being punished to hard. I did however find it difficult to figure out how to get more potions to throw, as at a point I was lost on how I was meant to actually attack the enemies that were coming at me.
You've done really well for a first game here though. The art style is nice and simple yet effective, where you have nice fluid animations that all work well with the game (although drinking and throwing could be a bit quicker).
Amazing work again for a first, and I hope you apply your knew found skills in your future games!
Thank you I really appreciate it and I look forward to another game jam maybe with someone in the team.
I died form nothing. Its annoying that you cannot move while throwing potion.
You dying on sun. And standing still while throwing or drinking is meant to be little annoying, but it would be probably much better with shorter time. Thanks for feedback.