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Nuke the Blobs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #935 | 2.000 | 2.000 |
Artistic Style | #957 | 2.000 | 2.000 |
Cleverness | #1146 | 1.000 | 1.000 |
Playability | #1177 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The game mentions being able to nuke the Goop creatures after having walked on all 5 buildings. I did that, and nothing happens. I hoping for some type of explosion, or a way to fight back using this nuke. I'm able to walk to a far corner of the map, or even outside the boundaries of the map, and forever be safe it seems. Music gets really repetitive. Sound effects would be cool. Unfortunately, it's not very fun at the moment. I needs a lot of work, but I don't feel it's irredeemable. Keep it going, and expand further on it!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Michael Watson here.
This game is an isometric bullet hell were you simply have to dodge alien blobs that spread their goop everywhere. The goop doesn't do anything but if you touch the blobs you die. You don't win by doing anything, you just see how long you can last.
I was inspired by Thor to join the game jam. This was my first one. I convinced three of my friends to join me. None of us have made a game before. We picked Godot and used it for the first time. It was hard and challenging and I loved it.
Originally I wanted to make an RTS, but a week and a half in that goal was too far. We switched the objective to having the playable character walk into 5 buildings that would say Defcom 5 up to Defcom 1 counting up for each building. Upon hitting the 5th building a timer would go down from 30s. After the timer a nuke would go off and you'd "win" the game by nuking the blobs. That just didn't work. So this is all I could do in the time I had from learning Godot essentially by myself since my only other coder gave up. Everyone else did the art.
I learned the 2D tutorial from Godot, dodge the creeps and then tried to remix it into this.
We took the attitude to learn something, not win. With that, we all won.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
I would love to talk to any of the judges sometime to hear what I could do better.
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Comments
Congrats on publishing your first game! Scope management and keeping a team together are huge challenges on top of learning the toolset. My first game jam I didn't even submit the game correctly to itch - so well done on actually completing something and getting it published.