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Decay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #423 | 3.000 | 3.000 |
Theme | #426 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Pretty and engaging game with an interesting twist on the Minesweeper formula! Took me a while to figure out how to detect red mushrooms and the first few clicks felt very random, but once I got going I had a good time.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
You can place mycelia colonies around the game screen. You get more points if you collect a nutrient node with a placement that has many connections. It's useful to explore the map a bit.
Did you remember to include your Game Design Document?
Yes, lol
Is your game set to Public so we can see it?
Yes
Extra Notes
It was fun to be a part of this! Thanks for setting it up.
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Comments
Interesting concept! Do the red mushrooms appear by chance? I would prefere a mechanic that is not random
The red mushrooms exist in the space as soon as you start playing. They will pop up if you place a mycelia node too closely to them. If you see a reddish/yellow partical effect at a location on the map, that means there is a red mushroom there, so you should avoid it. Thanks for the play!