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Spread the Word's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #426 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Cleverness | #876 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Adorable little game with a fun take on the theme. Maybe highlighting the Current and Goal students instead of displaying them in the corner would help fix both the clarity issue and a bug where you can spread the note to the display characters.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Short story: You have been separated into groups away from your friend! Spread a note around class in the hopes that it'll reach your friend after exchanging any hands. Left-click on the currently marked student to start passing the note, and hover over the target student to begin the passing process. Beware, the teacher can get suspicious of you while you're passing it! Aim for the highest score possible by passing it to as many students as you can. The further the pass, the higher the score! If you get in a tight spot, use space bar to immediately cancel the pass so the teacher doesn't find you out. You can hit escape to pause at any time as well.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
This was my first attempt at game development and I'm really happy with my end product! I learned so much during these past two weeks, so I really appreciate the opportunity.
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Comments
Neat game! The style reminds me a bit of The Escapists 2, so it has a nostalgic vibe for me. I enjoyed the game quite a bit, got a score of 8036.
My only question: Is there an end to the levels?
Three things I noticed: 1. You can pass the note to the "Current" character model and the "Goal" character model in the corner. 2. If you highlight passable students fast enough, you can re-pass a note to a student that already received a note. 3. You still get points for getting caught passing the note.
Still, a fun game to play and I was so pleasantly surprised to learn it had more levels. Good work!
Thank you so much! To answer your question, the levels are infinite, so you are welcome to go as long as you can. I used an algorithm to randomly generate levels, which is why I chose to not only anchor the starting student in a recognizable spot, but help the player keep track of who has the note. And for your other items:
1. Good catch! I thought I had accounted for that but it seems I didn’t 😂
2. Another good catch! Timing is always an issue for me so I’m not surprised to find a timing bug.
3. I might want more clarification on what you mean by getting caught passing the note. If you mean that points are still getting added to your score as the bar reaches max warning level, I did intend that so the player’s efforts are still counted during their last level.
I’m glad you enjoyed it! I’m just happy I finally found the time to make a game and begin my game dev journey :)