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A jam submission

AuraView game page

A game for Pirate Software's 2024 Game Jam
Submitted by worldnamer — 56 minutes, 12 seconds before the deadline
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Aura's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#11461.0001.000
Theme#11531.0001.000
Playability#11771.0001.000
Artistic Style#11891.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Game does not work on my machine

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
It's a top-down action game where you pick up items and feed them to Mother. It's like a Vampire Survivors game that's not focused on killing Vampires.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
You all are awesome. Thanks for hosting the jam!

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Comments

Submitted(+1)

First of all, really like the main character's design! It's simple and recognizable. The idea is really simple, but it's executed quite well. The music makes the experience strangely cozy. I also really enjoyed the sprites used for the humans! They were quite well made.

The only things I'd point out is:

- Maybe make the character's general collision a little smaller, say, only the bottom  half of their body. It lets them look as if they're in front of the trees and gives more area for the player to move in. There were certain spots that I had to find different paths to get to because the collision on the character was too big.

-  Make the victory screen a little different. When I won, I thought I had somewhat died at first, since it just says "Game Over". Only after another run did I realize that it was the victory screen, since the aura had gotten big enough.

I also thought there would be more humans in the map, but I only saw 2 of them, and they were very close to the starting area. 

Gotta say though, I love the "slingshot" mechanic. It made it super fun and easy to move around the map, which is a big plus. Speaking of map, I also really liked that you guys implemented a minimap as well. Even though it may feel maybe a bit too small, it makes it easier at times to tell where the Mother is on the map, and also makes us able to see how big the aura is.

It's a bit of a shame the jam judge couldn't play your game, because it was well put together and I didn't encounter any bugs. Good work!