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Cosmic Entanglement's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #93 | 4.000 | 4.000 |
Playability | #100 | 4.000 | 4.000 |
Artistic Style | #109 | 4.000 | 4.000 |
Theme | #426 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Neat puzzle game! For such a short amount of time this is well made!
Did you include your Game Design Document in your downloadable files?
Ys
Tell us about your game!
Cosmic Entanglement is a puzzle-shooter game that revolves around the exploration of quantum entanglement to solve intricate puzzles and unlock the mysteries of existence. As the 727th version of an advanced AI, players navigate a futuristic facility filled with entangle generators, spreaders, and a variety of entangleable objects. The primary objective is to strategically entangle objects, activate generators to spread entanglement energy, and solve complex puzzles.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Just Unzip and navigate to windows folder, Its an unreal engine based project so might need good graphics card :)
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Comments
This submission intimidates me so much! XD A really wonderful effort. The controls feel smooth and predictable, the mechanic is exploited in interesting ways, the puzzles are well thought-out, the models look great... it's hard to criticise. But I'm gonna, to try to be helpful.
I feel like the pace of the platforms could use a little tweaking. There's quite a bit of waiting around for platforms to get to the right spot, as the environments are large, so are the paths the platforms traverse. So to keep the player from getting frustrated, I'd either a) bump the base speed a bit, or b) provide a way to reverse direction, which would be quite a fun addition.
Are the balls on the final level a bit buggy? They kept disappearing on me. On reflection, I wonder if they were just phasing through the walls of the safe as I didn't realise you had to hold E in order to keep them aloft. Having this separate key combination was a tiny bit unwieldy. Would it work to use the entanglement gun to transport them? I suppose that might make it difficult to manipulate the other parts of the puzzle. Anyway, it seems perhaps checking to ensure they don't end up somewhere inaccessible, or reset to their original spawn position if dropped might be an option.
I noticed when I activated one of the catapults, there was an edge case where I didn't get flung but just stopped on the very end of the catapult. It only happened once, and I couldn't reproduce it but didn't try too hard!
Oh, also as a data point, your game runs fine under Proton (Arch Linux, i5 13600k, 7900XTX) so that should mean you're SteamDeck compatible!
Can't tell you how much this game impressed me. It has real Portal vibes, which is the highest compliment I can pay.
wow thank you so much for the well thought out feedback! Its honestly so helpfull! I fully agree with you and its awesome to get some perspective.
Ive noticed afterwards that the balls in the last levels can phase through the wall if handled a certain way. Its suppose to respawn if it gets destroyed.
Waiting for the platforms didnt even cross my mind because of playtesting so much i knew exactly how to time it😄.
All in all great feedback and will definitely work in the improvements and update it after the jam😎
oh and there is a way to reverse direction. If you shoot the entangeble and rotate it twice it will come back🙂
Ohhhh I never tried that! Makes sense.