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A jam submission

Plasmodium: The Natural Wonders of Slime MoldView game page

An arcade strategy game about living and surviving as plant mold.
Submitted by youknow12, pmclean1319, j-steve — 8 hours, 37 minutes before the deadline
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Plasmodium: The Natural Wonders of Slime Mold's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1044.0004.000
Artistic Style#4693.0003.000
Cleverness#8762.0002.000
Playability#11771.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Readability, UI and tutorialisation lacking to the point that learning the mechanics feels impossible, or at the very least, much too time consuming to stay engaged. Music is nice, but without a story or characters the gameplay needs to push the player forward better than it does to keep focus.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
The player starts as a small slime mold but time is of the essence! If you don’t grow and gather what you need, you will dry out and die. Each turn you can use your resources to make choices best to maximize your survivability. You can use resources to expand to a nearby space or use resources to upgrade your slime mold. The spaces your slime mold is on has resources you can then drain to keep your slime mold sustained. But as you grow, you will need more and more sustenance to survive so balance is key. The ultimate goal is to reach all of the goal hexes before running out of moisture and drying out. If you make it, you will go to the next level which will be harder than the previous. Try to make it as far as you can!

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
Please enjoy and give us any feedback you'd like. Thanks for the opportunity with this game jam.

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Comments

Submitted

Looks fantastic and loved the concept. Fits the theme well and is really original. Only challenges I had were that goal hexes didn't highlight on my playthrough and it was hard to know when I needed to prioritize moisture as I couldn't see the resources remaining on the tiles I had already covered. It's also possible I didn't fully understand the instructions.

Developer(+1)

Thanks for taking the time to play and the kind words. We definitely wish we had made a way to see remaining resources on occupied hexes. Sounds like you did have a good understanding of the game for sure.