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A jam submission

FAKE HEROView game page

Become a fake hero and wipe out the city from within.
Submitted by MGB230325 — 10 hours, 4 minutes before the deadline
Rated by 0 people so far
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FAKE HERO's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/12Q21omjh1t2EaRVVvneYSmKcBUfGgrUqrpdBxp_EomI/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
YES!

Is your game set to public on itch.io so we can see it?
YES!

Summarize your game!
-STORY-
The Hive Mind’s invasion was repelled by Earth’s heroes.

Now, the Hive Mind has planted a fake hero spy
" you "
to sabotage the city from within.

On a battlefield watched by civilians and broadcast across the world,
pretend to be a hero, reassure the people…and
secretly unleash monsters to bring the city to ruin.

-GAME PLAY-
Fake Hero is a score-attack action game where you only control movement — everything else is handled by the system.

Your form automatically switches based on civilian vision:
Seen → Hero. Unseen → Villain.

In Villain Form, standing still spawns monsters that hunt civilians, increasing your score and rapidly raising Anxiety.
In Hero Form, monsters are eliminated and Anxiety is reduced — but you gain no score.

You must constantly reposition yourself to control which form you’re in, deciding when to escalate destruction and when to stabilize the city.

Your goal is to maintain this dangerous balance for 5 minutes while eliminating as many civilians as possible without letting Anxiety reach its limit.

Please explain how your game fits the theme.
In a world where heroes are active, the player’s actions are broadcast by many people and spread across the world.
Under these constant eyes, the player acts as a spy for the villains, carrying out sabotage from within without being discovered.
This story is directly reflects the theme

Did you use Generative AI to make any assets in your game?
No. We only used AI for text translation

Is there anything you'd like the judges to pay particular attention to?
We tried to align not only the theme, but also the gameplay with it.
Our core design intention was to create fun through crisis management and the satisfaction of mass-spawning monsters to wipe out civilians.
We would really appreciate it if you could feel whether those elements work as intended and share your honest feedback.

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Comments

Submitted(+1)

Great concept, being both the hero and the villain. It was hard to find the right balance of keeping enough monsters, but still killing monsters to keep anxiety down. The art was excellent. I really like it. The breathing in the idle animation was great.