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A jam submission

COLOR SHIFTView game page

In a dystopian world where expression is forbidden, escape watchful eyes and take color to black-and-white streets.
Submitted by YourFavoriteDM — 12 hours, 16 minutes before the deadline
Rated by 0 people so far
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COLOR SHIFT's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1XcwLm11m4NsFMidnW9W06QpZIIiL5N1RHwwdoLldeHo/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
Color Shift is a 2D side-scrolling runner where color is your way out. In a greyscale dystopia where expression is illegal, you’re the malcontent.

As you sprint, jump, and slide, chaining movement together, you can also cycle through colors to phase through matching hazards and paint the ground beneath you, transforming sterile streets into art.

Set to ’80s-inspired synthwave, Color Shift is built to drop you straight into a high-speed flow state, part reflex challenge, part expression, where traversal becomes a performance and every burst of color is proof you’re still free.

Please explain how your game fits the theme.
The World is watching live coverage of your transgression as you rebel against the system of conformity. The government is also watching you, waiting for you to hesitate and make a mistake.

Did you use Generative AI to make any assets in your game?
No

Is there anything you'd like the judges to pay particular attention to?
I scrapped my first idea a week into this game jam. What I submitted today, I made in 7 days.

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Comments

Submitted(+1)

This is a cool game, I like how you change the colour of the ground when you slide.

Submitted(+1)

Woah! This is seriously cool! The animations are awesome, they feel really fluid and slick. Reminds me of the old skewl stick wars animation series on Youtube from 2010s era. E.g. Slush Invaders type vibe. Very cool! And the colour matching was really interesting – I struggled a lot with it, but it was definitely a cool idea. I didn't feel it fit the theme especially strongly, but I know it's quite broad and open to interpretation. I'm thinking if you're wanting to expand this out later on, you could explore the mechanism for switching colours in more depth. I felt like in order to improve at the game, the skill was mashing C and stopping with fast reflexes. But wouldn't it be interesting if you could combine primary colours to make secondary colours, and the game took on more of a puzzle feel? Anyway just one direction idea. Nicely done!