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A jam submission

Bingus: REQUIEMView game page

Control a population of aliens for your malevolent overlord
Submitted by jwayson, alliejae42, Impending Basilisk, SlapChickenGames, ProfessorPoopenpanten — 5 hours, 44 minutes before the deadline
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Bingus: REQUIEM's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1q3Gk1xmlUTdAOWyWO--tZsEIwVjVL0ZKM9JSKaFqD5s/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
You bet I did.

Is your game set to public on itch.io so we can see it?
Yessum

Summarise your game!
Introduction
In Bingus: REQUIEM, you play as an AI, created by a mysterious, malevolent being, programmed with only one protocol... to control the population of small, plant-like alien creatures only known as "Bingus". Your aim is is to keep the population within a certain threshold for as long as you can, using the tools given to you to aid in your task.



Mechanics/ Controls
Click-and-Drag/WASD - Move around the map
LMB - Select/Use weapon
Mouse Wheel - Zoom
ESC - pause game
The tools at your disposal:

Bombs: Have too many Bingus in one place? Blow 'em up!
Laser: More controlled than the bomb, but can still wipe out plenty of Bingus.
Food Stalls: Bingus have to eat. Provide them with food to survive.
Fire: Too much food is bad. Get rid of it.
Every tool at your disposal requires food to use- better not run out...

Also, Bingus are living their own lives, and may incur strange random events, so be ready!



Story
For many years, the Bingus lived in harmony- a heavily populated planet, but still peaceful. That is, until Purge-a-Tron (you) appeared in the sky one day. Without knowledge as to why, or even what the task given is meant to accomplish, but those that own Purge-a-Tron were clear- destroy, but only so much that the population of this planet doesn't get out of control. The only problem is, the Purge-a-Tron has only been given limited tools, and can only do so much for so long. Will you meet the expectation of this strange entity, or will you, as they say, "fail yet again"?

Please explain how your game fits the theme:
You play an AI that was made to manage a population by killing.

In this game, the destruction and death you cause in order to keep the population stable not only sticks to the theme, but being mindful of when to kill and how much killing or destruction needs to happen makes this game stand out among the others.

Is there anything you'd like the judges to pay particular attention to?
There's a lot...
We can't think of anything in particular, but do hope you enjoy the humor we interlaced into the game, and we hope you have as much fun playing it as we had making it.

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Comments

Submitted(+1)

Very cute art style, I died to overpopulation, I wanted more bingus so I could kill more bingus, but alas, one can only have so many. Fun game.