Play project
Naara's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Double Summon Games | #3 | n/a | n/a |
Community Vote | #18 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good job!
I do have to ask, though, for a minor clarification on how the two Plans to Win come into effect? When would Naara play the second one of their choice, for example, since Invocations just sort of occur? First two turns used both for Plans to Win? Admittedly, I also am slightly wary of Twisted Souls, since you are 100% forcing a Custom Card Creation on basically all decks, assuming it doesn't get Countered very rudely.
Honestly, I like this idea a lot! It's a clear but tricky concept, and really forces the player to think how they're going to approach the duel outside their usual area of expertise and gimmicks.
Well then! Naara seems like a fun idea, and it would be funny to see it in practice
Disclaimer: I will not focus on Art or grammar, unless the latter would make the deck too difficult to understand.
Typically speaking, a character's backup plan doesn't come into effect until their first plan fails in some way (such as it being destroyed or countered). Since Invocations leave the field after being used, Twisted Souls would only be used if Naara's life drops dangerously close to one, and ONLY if they would want to keep the game going ("Oh come on, I'm not even having fun yet! Oh, I know, I'll use this!")
That being said, I'm not sure I understand why it would force everyone to make new cards, since I thought it was clear that it applied to all instances of damage/healing, including anything the Player does. The generic staple Salve becomes "Deal 1 damage to yourself", and Fireball becomes "Target competitor gains 1 life", and any damage dealt by warriors becomes healing.
It is confusing, but that's kind of the point when up suddenly becomes down and left becomes right.
...An excellent reminder to not do your reviews in the twilight hours of the morning.
Still, thank you for the clarifications - I now get it! The part of reversing all damage/healing didn't fully register to me there, and that's entirely on me.
Based deck idea. Great job. :)