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Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
Elsewhen brings the Out of Time theme to life through its core mechanic: you are lost in your memories and must use the past and the future as a means of escape.
What did you do to ensure accessibility of the game?
We made simple controllers and ease to understand mechanics.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
AI was used only as an auxiliary tool during development (such as for debugging). The ideas, story, and all game mechanics are entirely original.
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Comments
The art style is pleasant and the atmosphere is interesting, but unfortunately in the second act I never figured out where to find the map, even though I tried interacting with all the elements in the scenes, both in the first reality and the second.