Play Action
Chrono Sacrifice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Integration | #24 | 3.402 | 4.167 |
| Accessibility | #38 | 2.586 | 3.167 |
| Presentation | #44 | 2.586 | 3.167 |
| Overall | #45 | 2.563 | 3.139 |
| Innovation | #51 | 2.313 | 2.833 |
| Sound Design | #58 | 2.313 | 2.833 |
| Art | #71 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
In general, the game has a big timer, and the character only has time
What did you do to ensure accessibility of the game?
Released for Windows "and web...", with in-game tutorials
Did you include the Indieformer or Patch Notes logo somewhere in your game?
Yes
If AI was used in your game, let us know how you used it.
AI was used only for search queries, the code and sprites were made by hand
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Comments
I can see a full gameplay loop in the game. Looking forward to a patch build!
Thanks for playing! This time I tried to make a game that was more or less replayable (it was supposed to be a roguelike), but my ambition and perfectionism weren't really helping. But I think something even worked out.
Ah... Sorry I didn't have time for just a few minutes to put the web(
Hi! Usually, what I do is create the page in advance and also set up an empty web build. Then, throughout development, I make test builds and upload them to see how everything works in WebGL.
And one small suggestion: you could try showing the active button above each ability so players know which key to press to use it.Thanks for the game!
Hello! First of all, thanks for the walkthrough, and secondly, thanks for the advice, I didn't even think of that