wow, i played this game for a while, i really enjoyed it. Upgrade system could have been more impactful, i didn't feel anything new from round to another for me at least, but despite that the game is really fun, good job you really coooked.
Play Simulation Game
LAST FRAME's itch.io pageWhich path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
Our game explores the theme of OUT OF TIME, treating time not merely as a resource that can be slowed down or reversed, but as a system that can be broken, stopped, but never without cost. When the player stops time, the world freezes, but time demands a price after each use. Through the deletion of past clones and stat penalties, the player learns that time is an uncontrollable force. This transforms the game into an experience of stepping outside of time, yet never escaping it.
What did you do to ensure accessibility of the game?
Accessibility was considered by focusing on clarity, readability, and player control rather than complex settings. The game uses high-contrast visuals, strong color separation for enemies, hazards, and UI elements, and clear telegraphing for all threats. Critical gameplay information is communicated visually instead of relying on audio cues alone. The time-based mechanics also allow players moments to observe, plan, and understand systems without requiring fast reflexes only. Controls are simple, consistent, and designed to be learnable within minutes.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
AI was not used in my project.




Leave a comment
Log in with itch.io to leave a comment.