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Hacking Tower Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #313 | 2.016 | 2.286 |
Theme Integration | #344 | 1.764 | 2.000 |
Sound Design | #356 | 1.260 | 1.429 |
Innovation | #388 | 1.386 | 1.571 |
Overall | #397 | 1.407 | 1.595 |
Fun Factor | #422 | 1.008 | 1.143 |
Gameplay | #425 | 1.008 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Hacking sim(?) - Looking for "Errors" in websites and attack them
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
A bit of chat gpt for a fast research.
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Comments
It's rough not finishing what you wanted, but I think you got more done than you think. Having the interactable desktop and system to take in commands is helpful, but your next steps should be parsing user input to trigger those commands and then thinking about how to integrate those commands into a tower defense system.
The most common case would be rival hackers or police trying to 'hack back' at your Router, so you would run commands to add firewalls, move your hacking services from one service to another, defend your ports. Just take it one feature at a time and build up to that with the focus being on making the player feel like a genius.
Cmd has more features
hope you find time to finalize the game
sorry but where is the game hmm ,