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Unstable Guidance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #131 | 2.994 | 3.667 |
Theme Integration | #196 | 2.722 | 3.333 |
Gameplay | #241 | 2.313 | 2.833 |
Overall | #243 | 2.381 | 2.917 |
Fun Factor | #261 | 2.177 | 2.667 |
Sound Design | #271 | 1.905 | 2.333 |
Art | #285 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
While each level has an "Intended" solution, by leaning into the more unrealiable aspects of the mechanics, you can complete levels in very inventive ways.
Did you work in a team? If so, link their itch profiles.
https://timeriz.itch.io/
https://d-liveryman.itch.io/
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
Occasional code debugging
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Comments
Yeah the controls are a bit messy but I like the concept and this could lead to some pretty confusing puzzles. My recommendation is to try and bind the different controls to keys rather than a menu because it just feels clunky to use menus to play a game.
Had trouble with the controls. I'm not sure if it was just the web version but I couldn't use the tool.
I enjoyed exploring though
Well that's unfortunate, when holding F it should unlock the mouse to allow interaction with the UI, I do know there are some overlap issues with the cursor but it should still work. Thanks for trying.
This concept is awesome! unfortunately, i couldnt get control of my mouse to seleect the options to interact and mess with the objects, i tried in the downloadable build and browser build. I see in the video the mouse works fine though so im basing most of my review off the video if thats okay. The movement and gun sway feels nice, always love infinite jumping. When it first started i intentionally didnt read the information because i wanted to try and figure it out for myself, which gave me a sense of wonder, mess around with things and see what happens etc. After watching the video i got a good idea of the gameplay though. The possibility space allows for creative ideas, giving the player the "dev tools" to figure out a puzzle can lead to some really interesting emergent properties. Again im sorry i couldnt play the game to its full extent but i kept that in mind in my rating. Let me know if im missing a simple issue and ill happily play again and adjust the rating, good job!
The mouse cursor should be enabled while holding F in the UI and allow interaction, the cursor has some layering issues that makes it go behind the dropdown menu but all available ui options are still selectable. I'm not exactly sure what's going on if that does not work at all, since it works for us on the web and windows build. Thanks for the review.