Before the game jam ended, I uploaded a webgl version of my game. However, it had slow fps and large input delay. As such, I opted to upload an older version of my game on html and the newest version on windows. I have now figured out that it was an issue on my browser itself (disabled graphics acceleration on edge) rather than an issue of optimization.
I'm wondering if it's still possible to upload the same webgl version of my windows build after deadline as most people are playing my older version on browser rather than my more polished windows build.
I completely understand if it's not possible anymore!
