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Throwin' Shit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #148 | 2.832 | 3.800 |
Fun Factor | #171 | 2.683 | 3.600 |
Gameplay | #183 | 2.683 | 3.600 |
Overall | #260 | 2.286 | 3.067 |
Theme Integration | #300 | 2.087 | 2.800 |
Art | #324 | 1.938 | 2.600 |
Sound Design | #327 | 1.491 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Players can grab objects through walls, teleporting them to the object and clipping them through. Grabbing controls identically to throwing, inspired by how, when first implemented, throwing controls could be activated while not holding an object.
Did you work in a team? If so, link their itch profiles.
https://larkship.itch.io/
https://m1lk.itch.io/
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
Why do I have to fill this out? I didn't use AI.
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Comments
Very satisfying
Thank you!!
Very fun game and I love the name and icon. I was actually hoping to see the same art style used in the game but I can make peace with the absence because of the mechanics. I loved being able to travel on the giant bouncy weight. Also how is that possible? But the final boss was also implemented well.
9/10 would throw shit again!
Thank you so much for playing!! I meant to implement the style better within the game, but there was a slight pixel size miscommunication haha! Very glad you enjoyed it!!
The idea of the Game was so fun for me. i really loved it. The mechanic was too good. And the SFXs are so funny XD. GL :)
Thank you so much! M1lk's sound design was a highlight of the whole experience :)