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Backwards Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #181 | 2.700 | 2.700 |
Theme Integration | #201 | 2.700 | 2.700 |
Fun Factor | #242 | 2.300 | 2.300 |
Innovation | #276 | 2.100 | 2.100 |
Overall | #286 | 2.133 | 2.133 |
Art | #345 | 1.800 | 1.800 |
Sound Design | #362 | 1.200 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Our game embraces the theme “The Error is the Feature” by turning a classic bug into a core gameplay mechanic. Normally, when a game starts and collisions fail to activate, players fall through the floor—a frustrating error. In our game, we make this a feature: the player can toggle collisions to phase through platforms.
It’s designed like a rage game, in the spirit of Getting Over It or Peak, where making mistakes—and the chaos they create—is part of the fun. The frustration caused by errors becomes a gameplay tool, turning challenge and chaos into an entertaining experience.
Did you work in a team? If so, link their itch profiles.
https://elrohirgt.itch.io/
https://fabiankel.itch.io/
https://lemoonchildd.itch.io/
https://nathannugget.itch.io/
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
No, AI was not used!
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Comments
I was plat forming I thought the flow at first even with the tiny screen was cool, but I was playing on desktop, maybe I lost something in translation from whatever you where playing on?
Funny game, was fun to see the brackey tutorial assets ahahaha
The movements of the main character were maybe a bit too fast, but overall the collisions mechanic was very fun! Maybe some visual clues for the collisions being turned off would help this game, anyway, fun entry :)