Got the whole crew trying to hit that one jump. We all got it in the end but it had a cost on our sanity.
Great game! :D
| Criteria | Rank | Score* | Raw Score | 
| Art | #122 | 3.300 | 3.300 | 
| Gameplay | #140 | 2.900 | 2.900 | 
| Innovation | #173 | 2.700 | 2.700 | 
| Fun Factor | #188 | 2.600 | 2.600 | 
| Overall | #224 | 2.483 | 2.483 | 
| Theme Integration | #259 | 2.300 | 2.300 | 
| Sound Design | #382 | 1.100 | 1.100 | 
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
How does your game bring our theme, The Error is the Feature, to life?
Many games make use of state machines, where your state drives how your character behaves based on inputs and physics. One of the most common glitches in state machines is when the state gets interrupted before the animation or process can finish. In my game, State Switch Escape, the only way to solve the puzzles and progress to the next screen is by abusing this glitchy behavior by interrupting the states however you can think to to bypass the obstacles.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
No AI was used for any part of the game, unless you consider the Google AI Overview to be AI, in which case I referred to it for some quick reference during the making of the project.
Got the whole crew trying to hit that one jump. We all got it in the end but it had a cost on our sanity.
Great game! :D
cool game, the art looks very nice and the movement is very smooth!
Art looks real nice. It was fun using the phase mechanic. However, I got stuck at some point and could not get past the vertical lasers!
Thank you for the kind feedback! If I had more time in hindsight, I would've included some in-game tutorial text pointing players in the right direction, or maybe even a hint button that achieved the same purpose, that way the later puzzles wouldn't cause players to get hard-stuck and unable to finish the game :)
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