I really liked the idea of being able to shoot while jumping. Great work, and congrats on managing to get something functional done in just three days!
Play Neon
Neon Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #303 | 1.925 | 3.333 |
Fun Factor | #307 | 1.925 | 3.333 |
Sound Design | #313 | 1.540 | 2.667 |
Theme Integration | #349 | 1.732 | 3.000 |
Overall | #355 | 1.668 | 2.889 |
Innovation | #367 | 1.540 | 2.667 |
Art | #397 | 1.347 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
My game embraces the theme “The Error is the Feature” by making chaos and imperfection part of the core experience. The enemy AI doesn’t always behave consistently—sometimes you need to get right in its face before it attacks—which creates tense, unpredictable encounters. While the player doesn’t currently die directly from enemies, survival is threatened in other ways: falling off the neon platforms or running out of time both lead to death. With a mix of working and broken systems, the game turns errors into features, forcing players to adapt and thrive in a world where nothing functions exactly as expected.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
No Ai was not used in the making of this Game
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