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BALANCE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Judge's Ranking | #1 | n/a | n/a |
Art | #5 | 4.550 | 4.550 |
Fun Factor | #35 | 3.700 | 3.700 |
Gameplay | #44 | 3.575 | 3.575 |
Sound Design | #45 | 3.525 | 3.525 |
Overall | #52 | 3.496 | 3.496 |
Innovation | #52 | 3.525 | 3.525 |
Theme Integration | #299 | 2.100 | 2.100 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
In my game, the error is the mechanic. The scale is fickle and cares more about piece count than weight, so mis-drops, ugly bounces, “light” bills, and overshooting dumbbells become tools. As the pans grow, chaos ramps up and you improvise; when it all blows up, a reset/bomb turns the stumble into momentum.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
AI not used, all assets have been drawn by me <3
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Comments
This was really fun to play! I didnt really understand when I was taking advantage of an error or just playing "normally", but the graphics, sound, and simplicity of the game all made it really fun and easy to get sucked into.
Thank you so much for playing my game, I’m glad you liked it <3