You're welcome - thanks for giving me the opportunity to read it...
Anyway, I played your game! Really enjoyed it. Intriguing backstory and detailed worldbuilding, alongside some colourful and sharply-drawn characters (particularly like Slater and Hale) and really good writing. It's a solidly put together thriller with some great set-pieces - the card-reading on the paddleboat was, I thought, excellently done, as was the acid-trip and everything else going on in the cinema - and enough pace to pull through from one scene to the next without too much effort or frustration on the player's part. Puzzles are pretty straightforward and won't present much of a challenge to seasoned players, but that feels appropriate since the game is much more focused on narrative than puzzle-solving and it does the narrative part very well. There are a couple of rough edges here and there - a few implementation oddities and a scattering of typos, but nothing major or particularly noticeable with the pace that the game rattles along at, and things that could easily be straightened out with another round of testing (look me up if you need help with testing sometime).
My main criticism is that I was enjoying it and feeling like I was making progress and then it ended! But at least with a "to be continued", so there's some assurance that the story will carry on and we'll get closure further down the line. I'll look forward to the next instalment.
Comments
Nice game! Hope to play the final chapter some day.
Hey! Thanks a lot for playing!
Thank you for reading this comment.
You're welcome - thanks for giving me the opportunity to read it...
Anyway, I played your game! Really enjoyed it. Intriguing backstory and detailed worldbuilding, alongside some colourful and sharply-drawn characters (particularly like Slater and Hale) and really good writing. It's a solidly put together thriller with some great set-pieces - the card-reading on the paddleboat was, I thought, excellently done, as was the acid-trip and everything else going on in the cinema - and enough pace to pull through from one scene to the next without too much effort or frustration on the player's part. Puzzles are pretty straightforward and won't present much of a challenge to seasoned players, but that feels appropriate since the game is much more focused on narrative than puzzle-solving and it does the narrative part very well. There are a couple of rough edges here and there - a few implementation oddities and a scattering of typos, but nothing major or particularly noticeable with the pace that the game rattles along at, and things that could easily be straightened out with another round of testing (look me up if you need help with testing sometime).
My main criticism is that I was enjoying it and feeling like I was making progress and then it ended! But at least with a "to be continued", so there's some assurance that the story will carry on and we'll get closure further down the line. I'll look forward to the next instalment.
Hey! Thanks for playing and letting me know what you think! :) I will definitely keep you in mind for future testing!