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Whoa, interesting! I dig that you center the experience on empathizing with your character's goals. Also digging that you have wiggle room when you're evaluating the strength of the character's reaction. Nifty.
a storytelling game guided by questions like an interrogation between thief and detective, where the goal is to listen to the other and learn his story... until the resolution which that can be violent for one of them if the tension rises too high. Nice !