Sooooo difficult to be objective when assessing a game like this.
The core premise is infinitely gratifying. I live in a congested, sprawling, car-oriented urban area (Metro Manila, Philippines), where traffic is so horrible, there just isn't enough road to speed on. Impatient drivers abuse their horn instead—fitting with fluff of this game quite nicely.
I really like the idea of using passing cars as a randomizing mechanic. Hope this particular concept gets re-used in many other games.
Making eye contact with speeding drivers as a resolution mechanic seems *dangerously* close to involving unwitting third-parties in the game. (And potentially making a dangerous situation worse, if they get distracted.)
That said, depending on the actual speed + road conditions, this might actually be doing a public service.
Either way, it's another intriguing gameplay element.
That's why it's so disappointing that the actual resolution options feel so half-assed. I've joked about games that suddenly become less interesting, as soon as it's time to roll the dice. But in this case, the description feels quite fitting. The actual simulated fight doesn't feel nearly as exciting as the process of getting there.
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Sooooo difficult to be objective when assessing a game like this.