Hello Zadmar!
Right off the bat, I'm getting Mardi Gras vibes haha. But I love the use of color. Had a few thoughts while reading:
1. This premise is great! Forcing the players to help a bumbling NPC is one of my favorite things to do.
2. For the Rufus section, I think it's great that all your tables are linked into these long sentences. Just adds to the mad-cap-ness of this adventure.
3. EDIT: The base difficulty ends up being 55% with a difficulty of 5 for 2d6! Did my maths wrong in the first place. This seems much more even that I initially thought haha.
4. Having the Resolve is a nice design. Especially, given how punishing the dice are. I would toss the permanent elimination... a bit too punishing.
5. The Telling the Tale section is great and full of flavor. From that table alone, I understand how to run this game.
Overall, nice job! Seems like a fun jaunt with a bunch of fools.
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