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A jam submission

Math KnightView game page

Game that integrated math into mechanics
Submitted by Math Magics — 6 days, 19 hours before the deadline
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Play Math Knight

Math Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Originality (score low for unoriginal, high for original ideas)#622.2722.429
Impression (score low for unimpressive, high for impressive)#631.8041.929
Overall#681.6871.804
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry)#681.4031.500
Adherence (score low for poor theme implementation, high for sticking to theme)#691.2691.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice

Submitted(+2)

Good game - however, it's at least 4 months old - probably older!  Not done within this game jam.

DeveloperSubmitted

thank you for your comment! Yeah this game wasn’t made specifically for this jam. I apologize for that.

Submitted(+1)

no need to apologise, just making raters aware.  I played this game for way longer than I was expecting to.  The thing I would love to see is an extra layer of decision making somehow. I’m not sure how to do it without losing the exact hp causes death mechanic on the player, but some kind of hint around incoming damage amounts from enemies would let me math out when I was efficiently beating a certain enemy with my upgrades yet.

Submitted(+1)

e.g. some enemies are just weak, some have easy to zero health but high damage, others have hard to remove health pools with lower damage. That way what upgrades I have available determine which enemies I should fight in which order to do the best, forcing me to work out how many hits I’ll take at what damage, because it takes me a certain numbers of attacks to zero that enemies’ health right now.