The movement feels like an ice level or something. Stopping definitely needs more friction or something. Also, usually platformers have variable height jumps - like you can perform a short jump by tapping jump or a longer/higher jump by holding the jump button. I think Mario games achieve that by reducing the effects of gravity on Mario when the jump button is held. The game over and win screens soft lock the game, you might want to have it so hitting any key starts a new game at that point or something.
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Robot Uprising's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence (score low for poor theme implementation, high for sticking to theme) | #73 | 2.449 | 3.000 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #74 | 3.266 | 4.000 |
Impression (score low for unimpressive, high for impressive) | #97 | 1.497 | 1.833 |
Originality (score low for unoriginal, high for original ideas) | #99 | 1.361 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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