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Jumpy Robot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression (score low for unimpressive, high for impressive) | #43 | 3.182 | 3.375 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #49 | 3.771 | 4.000 |
Originality (score low for unoriginal, high for original ideas) | #64 | 2.828 | 3.000 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #67 | 2.828 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
First of all, I think the music is amazing. It sounds futuristic, and intense, and yet retro at the same time. Also, it is hilarious how high the "goombas" can jump. I really enjoyed that.
You can see my testing/review of the game here:
Thanks for playing and thanks for posting the video! It's always nice to see someone try out something you worked on like that.
Very nice game, I LOVED the 3d effect (kinda like toy story's effect?).
A little unoriginal levels, I guess you could step away from Mario (a little) and make some creative levels yourself, but overall very nice game.
Liked it!
Thanks!
The game actually runs in 3d space - I'm pretty sure I never commented out zooming the camera in and out with the Q and E keys. When a level loads up, a vertex buffer gets populated with textured cubes. I put the whole game together in about a day and a half - so, there's still a ton of room for optimization. I'd like to add a bitmasking function to optimize the level geometry and right now entire levels get loaded into the vertex buffer all at once (the original intention was to only have a playable area worth of level chunks live at any given time). The included levels are just familiar test levels that I could mock up quickly, but new levels can be made in a text editor and the game should load them in on startup, if anyone wants to try. The long term goal with this would be add an option to load custom textures (internally the game already has support for high res textures, I just didn't have a chance to setup loading external .png files) and a visual level editor.
Wow, sounds amazing!
What is it, David's engine from his Car Crime series, or something by yourself?
Amazing anyway!
I wrote it in GameMaker Studio 2.3 with GML code, not in the PGE - but after skimming through the first episode of the Car Crime series, it looks like there's actually a lot of similar concepts in how the camera, geometry, and collisions and stuff are being handled.
Nice looking game! The double jump is a bit OP. I like the jumping enemies.
Thanks! It would've been nice if there had been time to design more suitable levels, but on the bright side the levels are stored externally in the .lvl files (just txt files) and the game loads them on startup - so it shouldn't be that bad to make custom levels. I also would've liked to include better graphics - internally the game has support for high res textures and originally the plan was to load those from external files too, but time ran short. Long term I'd like to get everything (levels, graphics, music) loading from external files and add something more intuitive than raw editing in a text editor for making custom levels - kind of like a more customizable Mario Maker.