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A jam submission

SplitView game page

Submitted by فارس (@0xcontext), llock — 18 minutes, 10 seconds before the deadline
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Split's itch.io page

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Comments

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What did this game do well?

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The mechanic of splitting the player were really unique, and using this to create the puzzles was great! Being able to split and regroup gave me more options in approaching the puzzles as well.

I like the idea of this game where player has to think about when to split during the game to reach the goal.

I like that this game had some creative levels that took more thinking and trial and error to solve. I liked the balancing the physics of the game.

The game has very interesting idea and mechanic. The player has to carefully manage the amount of split and combine such that the slime is still big enough to make a jump. There are multiple levels and each is more difficult each time. I find the first level is the most fun and hardest to figure out as I don't know if my slime split more it will get lighter for higher jump. The sound effect and background music fit well with theme of the game.

I really enjoyed the puzzle aspect of this. It was difficult at first to understand the benefits / balance of splitting and rebuilding the sprite.

The idea is pretty cool. It is really interesting in using mass control to do the interaction for this game.

The idea of the player's body being a resource is very interesting. The design of the level is also very much in line with the mechanics.

The mechanics of the game were super cool! Pretty different from a lot of the other more 'standard' types of gameplay like a platformer.

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What could this game have done better?

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I feel that the physics/movements of some of the objects/player were a little hard to work with, so that could be a place to improve.

I don't know when player need to combine itself to pass the level. The physics and jump don't feel right.

This game could maybe give hints on what we should do to move on.

The game can use some more effects for game feel such as dust trail when moving or small animation for split effect. I find some levels are more difficult than the others so perhaps easier level can make the game more relaxing. Perhaps this is a bug or the intention of the developer but when I split and press jump, I can jump on the air multiple times which cause me to fly out of the screen. Overall the game is very good and with some minor fixes, it will be perfect.

Starting with an easier level so the user more quickly understands the relationship of splitting and merging the player character and then increasing the difficulty level incremental would benefit the play experience.

The effect is kind of splitting. Didn't get a good game feel on it

I think the first level is a bit hard for me.

It was really hard to learn, and the gameplay felt a little slow + the aesthetic was lacking.