I like how you took the concept of resources and created almost a puzzle game with it. It's a cool combination of action adventure and puzzle genre.
I reaaaally love the assets and the music used! The first level took me the most amount of tries and it was very fun. Having the information on the left was also very useful to see.
Interesting game, in order to reach the stair and survive more levels, the player should balance the resources between energy, health, attack. If get a balance, then you can survive in more levels. And attack the enemy also has loss and reward to make player decide whether to do.
I really like this game. The control is simple and it's like one of those classic strategy games. I like the BGM too. It really give the game a much more intense feeling.
The music and sound effects are very catchy and fitting. I love that it's a puzzle and that there are multiple ways of completing the game. The game is quite challenging, yet fun and I appreciate the constant battle between balancing the resources. The sprites are well chosen as well.
The art and music are really nice. It takes some calculation to pass the levels.
Manage health, energy and attack points! A simple turn-based strategy game. Quite well made.
I liked how there was a trade-off for every action the player made. This with the layouts of the map made it sort of like a puzzle which was enjoyable.
I like the sprites fitted with the theme.
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What could this game have done better?
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In the description you mention stamina but I didn't really understand it and trying to distinguish between energy and stamina was a little bit confusing. Also sometimes I ran into enemies on accident because the tiling and hitboxes were a little strange.
The second and third levels were a bit too lenient as compared to the first level? The first level really took a few tries to figure out so that was fun.
You can try to add more resource like time and money to make this game more challengeable. The less time it takes in each level, the more rewards there will be, and money can also be used as a reward for saving other resources so that players can buy props.
I would love to try more levels if it has more!
I wish the stairs or the 'goal' to the next level would be more obvious. Being able to replay the game after you won is a nice addition as well. There could also be a button to attack the enemies, instead of colliding with it to make it more clear.
I want more levels :(
The movement system could've been a little better. Delay between key registering would've been nice, I had a lot of misclicks after defeating the robots. Placement on the map also could've been a little better.
It would be cool if there were some numbers that popped up each time you got hit or spent energy so you could know exactly how much of what resource you are using when fighting or doing another action.
robot and player can be both on the grid line or box, they did not stright line up.
Comments
What did this game do well?
****************************
I like how you took the concept of resources and created almost a puzzle game with it. It's a cool combination of action adventure and puzzle genre.
I reaaaally love the assets and the music used! The first level took me the most amount of tries and it was very fun. Having the information on the left was also very useful to see.
Interesting game, in order to reach the stair and survive more levels, the player should balance the resources between energy, health, attack. If get a balance, then you can survive in more levels. And attack the enemy also has loss and reward to make player decide whether to do.
I really like this game. The control is simple and it's like one of those classic strategy games. I like the BGM too. It really give the game a much more intense feeling.
The music and sound effects are very catchy and fitting. I love that it's a puzzle and that there are multiple ways of completing the game. The game is quite challenging, yet fun and I appreciate the constant battle between balancing the resources. The sprites are well chosen as well.
The art and music are really nice. It takes some calculation to pass the levels.
Manage health, energy and attack points! A simple turn-based strategy game. Quite well made.
I liked how there was a trade-off for every action the player made. This with the layouts of the map made it sort of like a puzzle which was enjoyable.
I like the sprites fitted with the theme.
========================================
What could this game have done better?
****************************
In the description you mention stamina but I didn't really understand it and trying to distinguish between energy and stamina was a little bit confusing. Also sometimes I ran into enemies on accident because the tiling and hitboxes were a little strange.
The second and third levels were a bit too lenient as compared to the first level? The first level really took a few tries to figure out so that was fun.
You can try to add more resource like time and money to make this game more challengeable. The less time it takes in each level, the more rewards there will be, and money can also be used as a reward for saving other resources so that players can buy props.
I would love to try more levels if it has more!
I wish the stairs or the 'goal' to the next level would be more obvious. Being able to replay the game after you won is a nice addition as well. There could also be a button to attack the enemies, instead of colliding with it to make it more clear.
I want more levels :(
The movement system could've been a little better. Delay between key registering would've been nice, I had a lot of misclicks after defeating the robots. Placement on the map also could've been a little better.
It would be cool if there were some numbers that popped up each time you got hit or spent energy so you could know exactly how much of what resource you are using when fighting or doing another action.
robot and player can be both on the grid line or box, they did not stright line up.