What did this game do well?
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I like the exploration of two different resources being used based on the class that the player selects. I feel like this is a good exploration of different resources that can be found in mmorpgs and rpgs in general.
The ultimate is cool and the combat system is exciting. I like art of the game.
It offers two characters and I like the floating setting of Mage. I also notice that the floating will cost character's energy that's so cool.
I liked how I was able to choose between two different characters and that they had different abilities. Since they had different abilities only playing with certain characters could reach certain parts of the map.
I enjoyed a lot of the juicy details added such as the skeletons collapsing when they die instead of just disappearing. It's also a lot of fun to fly as the wizard. The ability to select a character in the beginning that has different powers / strengths adds interesting depth.
I love how there's different game modes which will affect how you play and go through the platforms, it is very unique. The music choice is great as well and the platforms are nicely designed.
I like that players can choose between a mage and a warrior. Choosing a different character will bring a different gaming experience.
I liked the theme of the game, and thought the art was cool - the whole gameplay was very smooth.
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What could this game have done better?
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The attack animations and the enemy collisions work a little awkwardly, with the monster dying before the attack animation finishes. Additionally, the two different class-specific resources could have been fleshed out a little bit more. Especially the one for the warrior.
The control of mage is not very smooth. Holding space to move upward should be better. Show something when the enemy get hit would give player a better feedback.
It could be better if kills a monster can get some rewards like money or powerful weapons. Also, money is a classical resource but it's not very useful in this game. And weapon cd is too fast which make this game not very challenging.
This game could have had a longer level or more levels.
I think more immediate balance between the characters would make the game more interesting. I think changing the move controls to the arrow keys instead of AWSD would make the game more enjoyable.
When taking a hit, it's not that obvious so I think having more sound effect and hurt animations would benefit. When you attack the mobs, there is a slight delay and they just disappear which seem a bit buggy. Some of the buttons are also a bit delayed as well and the mage mode is difficult to navigate because it's hard to stop flying. There should also be an indication that the player is out of energy.
Maybe this game can balance between mage and warrior. I think the mage is much stronger since mage can just fly through the level.
The music and assets didn't really add to the feeling of the game, and it felt slightly slow and clunky in terms of movement and shooting so the intensity was a bit of a mismatch.
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