I like that the gameplay shift between day and night, this almost makes the time a different kind of resource. I also like the different tasks that you have to do and how they relate with the environment.
It has many resources like food, materials, weapon, also time and energy. It makes this game more flexible and let player try different ways to survive.It's classical that use materials combo to build weapons.
I like the theme change between the night and day. It's not a generic collect ingredients and craft stuff to give to NPCs. It also has the survival elements. Also killing the enemies will reward player with crafting materials, which gives player more incentive to kill the enemies instead of just running away from them.
I liked how the game started out with a calming background music. It just seemed like simple resource collecting game. Then, suddenly night falls and the music changes completely and there are scary monsters running after you. Honestly, that drastic change between day and night was really funny. I laughed out loud the first time I saw it.
I love the plot twist to the game as it starts out peaceful and quickly becomes hectic and dramatic. The music is a great design choice that also adds to it as well. I like how you are managing resources with an inventory system.
The game has a nice balance of tension and relax by music, light switch and the enemy spawn.
I like how the game starts out cozy and then suddenly gets dark and tense. It's really impressive.
I like the assets
The animations were super smooth and I liked the game aesthetic. The audio change was pretty cool from day to night.
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What could this game have done better?
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The game could have been a bit better at explaining its concepts or warning the player of upcoming gameplay. Catching the player off guard is fun at first but if it leads to them losing quickly, it loses its charm.
Many resources are good but it also makes this game is little bit complex. I need to check which kind of materials and what can I get using these. Also, some materials don't have too much connection with other ones.
It's not very clear if I've hit the ghosts. It would be better if there's any on-hit effects :)
I think this game could have done a better job pointing out where we could get resources. I didn't know if some of the flowers or trees were just for decoration or for collecting resources.
The gameplay and the player controls are confusing at first and i think a tutorial would help. Also, hitting the enemies can be difficult and having a smaller amount of them during the first few days would allow the player to learn progressively. There could also be a timer bar that shows how long an action takes.
Could be better if we have some feedback on hitting the enemy. I'm a little confused about the range of the attack.
I noticed that sometimes when the time just switched to day, the monsters still exist.
The theme in daytime and night is really different, probably can focus on one play style.
The game mechanic was quite simple and perhaps a little more complexity there would be cool.
Comments
What did this game do well?
****************************
I like that the gameplay shift between day and night, this almost makes the time a different kind of resource. I also like the different tasks that you have to do and how they relate with the environment.
It has many resources like food, materials, weapon, also time and energy. It makes this game more flexible and let player try different ways to survive.It's classical that use materials combo to build weapons.
I like the theme change between the night and day. It's not a generic collect ingredients and craft stuff to give to NPCs. It also has the survival elements. Also killing the enemies will reward player with crafting materials, which gives player more incentive to kill the enemies instead of just running away from them.
I liked how the game started out with a calming background music. It just seemed like simple resource collecting game. Then, suddenly night falls and the music changes completely and there are scary monsters running after you. Honestly, that drastic change between day and night was really funny. I laughed out loud the first time I saw it.
I love the plot twist to the game as it starts out peaceful and quickly becomes hectic and dramatic. The music is a great design choice that also adds to it as well. I like how you are managing resources with an inventory system.
The game has a nice balance of tension and relax by music, light switch and the enemy spawn.
I like how the game starts out cozy and then suddenly gets dark and tense. It's really impressive.
I like the assets
The animations were super smooth and I liked the game aesthetic. The audio change was pretty cool from day to night.
========================================
What could this game have done better?
****************************
The game could have been a bit better at explaining its concepts or warning the player of upcoming gameplay. Catching the player off guard is fun at first but if it leads to them losing quickly, it loses its charm.
Many resources are good but it also makes this game is little bit complex. I need to check which kind of materials and what can I get using these. Also, some materials don't have too much connection with other ones.
It's not very clear if I've hit the ghosts. It would be better if there's any on-hit effects :)
I think this game could have done a better job pointing out where we could get resources. I didn't know if some of the flowers or trees were just for decoration or for collecting resources.
The gameplay and the player controls are confusing at first and i think a tutorial would help. Also, hitting the enemies can be difficult and having a smaller amount of them during the first few days would allow the player to learn progressively. There could also be a timer bar that shows how long an action takes.
Could be better if we have some feedback on hitting the enemy. I'm a little confused about the range of the attack.
I noticed that sometimes when the time just switched to day, the monsters still exist.
The theme in daytime and night is really different, probably can focus on one play style.
The game mechanic was quite simple and perhaps a little more complexity there would be cool.