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A jam submission

A True StoryView game page

Prototype #6: PCG
Submitted by Maria Morejon — 1 hour, 3 minutes before the deadline
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What did this game do well?

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I loved the way galaxy map was generated because of the way it adds replay-ability and more possibilities for expanding the game. It really reminded me of FTL or Stellaris which use similar generation techniques but at a much larger scale.

The whole system of this game is so complete. Literally, cannot find any drawback on it.

The UI is great; the battle system is fun.

This game did a great job about making the player really think about their actions before doing them. At a broader view, you can vaguely see all of the events that the journey consists of, so you can kind of plan your path. However, you don't know the specifics of the events (how many enemies, what upgrades, etc.) until you actually take the path to the event. This along with the auto-chess feature making the player wait with anticipation to see the results of their action makes this game fun to play.

I really like the automatic combat part. What the player really has control over is choosing which path to take. It feels like a strategy game.

I really liked the animations and strategy aspect. The game also has a lot of depth with the different fighters and upgrades.

The graphics of the fleet is so smooth.

Love this game's aesthetics, and the ship flight is great. The path choosing is fun and makes you feel in control

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What could this game have done better?

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There could have been more variations in what each location offered. Additionally, the player rarely loses.

It would be better if you make the game feel more direct. But so far so good.

More weapons, modules and events to explore

I could just be lucky, but it felt like I got the random beneficial events too frequently. Maybe random negative events could occur as well

I think I can win the game no matter which route I take. So maybe the game could be balanced more about the system.

It would be nice to be able to enter the shop at any time.

The level generation can be a bit more progressive (players can improve their skills

Some more opportunities for player strategy, although that would take more than a week to fully flesh out.