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A jam submission

BOMBLITEView game page

Roguelike generation + Bomberman = Unfair game
Submitted by M-AS (@matthewrobo), JoeyZhu, AkiDoNa — 5 hours, 10 minutes before the deadline
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Comments

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What did this game do well?

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I really like the layout of this game and the concept of having multiplayers. The bombs are also a nice idea to remove the blocks. A very cute and unique idea. Haha I love how the player also dies after being bombed if too close and turns into food. I guess the players can kill each other this way.

I like the multiplayer aspect of the game, it adds to the fun. The different powerups are also cool to play around with as well as the bombs.

Well designed game, super fun and nostalgic! The different buffs to the game make it very entertaining and adds a nice touch.

simple bomber man with 4 players.

I love these types of games! The procedural portion of the game works really well, it forces you to change your strategy for placing bombs for each level you go through.

It's Bomberman -- so almost by default the game is pretty well-designed. The sound effects and artstyle are both also effective.

The game makes a good use of map generation as well as item placement. It is also a multiplayer game with up to 4 players place at each corner. The gameplay is similar to the classic bomb game but I still enjoy playing this version very much. The sound effect and items resources blend well and balance the gameplay.

This is an extremely polished game where it deliver the sense of complete. There are lots of items in the game that have different boosted effect, with local multiplayer support.

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What could this game have done better?

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The time it takes for the bomb to set off is a bit too long. I feel like if you guys add more levels or expand on the map of the game, it'll be a really fun game to play with friends. I'm also not sure if the player 4 keypad is working on my laptop.

I think the game could have done more to stand apart from Bomberman, maybe with other mechanics or theme to make it unique.

The music could be added to the game itself to make it more lively and there could be an indication of each player's current HP and maximum number of bombs and number of bombs used currently.

there seems to be a glitch where if the player spams the bomb button as the bomb explodes it creates a constant instant bomb and glitches the game, and has a weird interaction with items as well. (held 1 direction and the bomb button)

Some of the controls for the 1st and 3rd player did not work for me (moving and bombs). Not sure if it is my device or the game. Also I think this may work well as a single player game rather than multiplayer.

As you all alluded to in class, I think the procedural generation here actually hurts the game a fair bit, since it upsets the balance between each of the four players. Maybe you could investigate some kind of symmetrical procedural generation that affects each player equally? As a minor note, I also sometimes would get stuck on the edges of walls. I think you all added a little bit of slipping to help alleviate this, but a bit more would be good.

I think having an option to place multiple bomb in a row will make the game more intense. An additional of background music is also more fun. A character select page with a choice of default bomb that has different effect can also be an extend option of the game.

The map generation is more or less random, for one player might gain access lots of space easily(while only one or two bomb)while others are trapped in the corners (full stack walls). It would be a great game if the random generation can be controlled in someway so that it can provide balance while maintain the same 'perceivable difference' between each level.