You could definitely see that this is level design / progression with the game through level design. I also really like the sound effects that you guys chose, especially when you lose the level haha
The levels and mechanics were really unique; I liked that the mechanics were really focused on interacting and navigating the level. Leaning into the tile switching mechanic makes the game more difficult but also way more interesting.
Love the sound effects and music, they add a lot the game. The trampoline is also super fun to use and adds complexity. The level design is great too because it starts off really easy with the tutorial and it gets progressively harder.
The tutorial is easy to understand and applies well to the actual level. The movements are simple and I like that. The puzzles are easily understandable and a very cute idea.
Didn't load on my browser
The color matching mechanism is very clever.
It looks decent.
I like how the tutorial set you up well for the main level. Also the puzzles were challenging.
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What could this game have done better?
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Jumping was the main mechanic of the game, but jumping did not feel good. It felt a little frustrating to jump.
I think individual sounds could have their volume tweaked a bit as it seems all over the place. The levels also feel a little bit empty, and could benefit from some more entities (possibly enemies or interactable tiles to up the challenge a bit?)
There's not much to say, I think the game did pretty well! In terms of losing lives, there could be other alternatives of losing them besides the fire and I'm surprised falling doesn't make you lose a life.
When you have solved the puzzle, maybe add a sound indicating that you have done it correctly. Otherwise, you have to look around and check to see if something happened every time you changed the level. Also, maybe make the flame thing shoot up bigger because it is very easy to just jump over, making the flame not that much of an obstacle (it's easy to ignore).
Didn't load on my browser
The level of difficulty can be a bit more balanced.
Game seems incomplete or at least the uploaded version is not playable to the intended degree. I was not able to progress past the first level and could not figure out what I was supposed to do.
Tweak the movement mechanics to make it easier to move and jump.
Comments
What did this game do well?
****************************
You could definitely see that this is level design / progression with the game through level design. I also really like the sound effects that you guys chose, especially when you lose the level haha
The levels and mechanics were really unique; I liked that the mechanics were really focused on interacting and navigating the level. Leaning into the tile switching mechanic makes the game more difficult but also way more interesting.
Love the sound effects and music, they add a lot the game. The trampoline is also super fun to use and adds complexity. The level design is great too because it starts off really easy with the tutorial and it gets progressively harder.
The tutorial is easy to understand and applies well to the actual level. The movements are simple and I like that. The puzzles are easily understandable and a very cute idea.
Didn't load on my browser
The color matching mechanism is very clever.
It looks decent.
I like how the tutorial set you up well for the main level. Also the puzzles were challenging.
========================================
What could this game have done better?
****************************
Jumping was the main mechanic of the game, but jumping did not feel good. It felt a little frustrating to jump.
I think individual sounds could have their volume tweaked a bit as it seems all over the place. The levels also feel a little bit empty, and could benefit from some more entities (possibly enemies or interactable tiles to up the challenge a bit?)
There's not much to say, I think the game did pretty well! In terms of losing lives, there could be other alternatives of losing them besides the fire and I'm surprised falling doesn't make you lose a life.
When you have solved the puzzle, maybe add a sound indicating that you have done it correctly. Otherwise, you have to look around and check to see if something happened every time you changed the level. Also, maybe make the flame thing shoot up bigger because it is very easy to just jump over, making the flame not that much of an obstacle (it's easy to ignore).
Didn't load on my browser
The level of difficulty can be a bit more balanced.
Game seems incomplete or at least the uploaded version is not playable to the intended degree. I was not able to progress past the first level and could not figure out what I was supposed to do.
Tweak the movement mechanics to make it easier to move and jump.