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A jam submission

Interstellar AdventureView game page

Submitted by Hiroki39, Tej, duketran1996, MateoC — 1 hour, 44 minutes before the deadline
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Interstellar Adventure's itch.io page

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What did this game do well?

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Tutorial level was simple and doesnt make the player too overwhelm with the controls. I can see many layering in level 2 as there's more obstacles in the level like making the marble a correct size too pass and holes on the floor which does not exist in the first level

The game itself is really simple, but the level design makes it a challenge

I really like the visuals and the sound effects. The tutorial in the beginning was also done really nicely!

I like the concept of the game and I like how the fonts in the first level teaches you how to move around. I also like the 3D aspect of it.

This game is really interesting. The scene is beautiful. It looks like a gravity game and the color setting is very novel.

This game is awesome! It reminds me of Ballance, and the new elements add a lot to level design possibility.

I liked the space theme of the game. The music fit well the space theme as well. I like the first tutorial level that we got. That really helped with explaining how to play the game.

Having the tutorial text in world space looks cool, is very 'game feel-y'

It reminds me of that glass bridge episode of squid game.

I like how the game hides its secret well.

I really liked the idea behind this game. It was fun at first not being able to see cavities where the ball could potentially fall through, it was an interesting surprise.

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What could this game have done better?

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I like the design choice in making the platform see through for the aesthetic but I feel like it's hard to see the hole. Some obstacles are also not obvious like the tilting platform

The checkpoint where the player uses, is much later in the game, but the game restarts at certain points near the beginning w/o checkpoint which seems inconsistent

The ball felt really heavy to move.

I don't think the space (jump) key is working on my laptop so I actually was not able to get past even the first platform the ball was in. Like it work sometimes and doesn't jump that high. Sad I couldn't play, it looked cool in the presentation.

I think the level setting can be more clear. Like different levels have some unique features like the change of scene or background music, or different platformer setting.

I feel the challenges for the player is slightly overwhelming. It requires series very specific input at perfect timings to pass the challenges. Having more save points would be nice so that the player could solve those challenges one by one.

Maybe this game could decrease the speed a bit since I had some trouble playing. The kept rolling off to fast.

I think the tutorial gets a little old once you've died once or twice. Its very slow and no way to skip if you already know what you're doing.

Lots of the simplest jumps and stuff take multiple tries, i think this is because the speed of the ball when its moving is not fixed (like it takes too long to start and stop) so you're never moving at the same speed/direction you were last time.

I think the mechanics of the platform can be illustrated somehow. Even if the player sees the difference in color, the player might not be realizing the behavior of that platform until he try once.

I think improving the feel such that the ball was more nimble (can more quickly / easily change directions) would make game feel more enjoyable.