What did this game do well?
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The tutorial level was really well made. I like how there's only one enemy in the game so the player do not feel overwhelmed at first. I also like the design choice in making the first level like a playground mode so player can get used to the controls and mechanics
As a lover of Katamari, I love this game, eating up random things and watching yourself grow bigger is just so satisfying. And I love the same-color mechanics that you added in, which adds a bit of depth to the game. Also, the scenes are set up super beautifully, so it's super fun and relaxing to play. My favorite thing is the hot dog stand, btw.
cool game! It's totally different from other games(most are platformers). The color and size setting is very interesting to make player want to move and get bigger!
A 3D Agario is cool! The color setting also adds some depth into the game.
The idea of eating corresponding color object is interesting.
I liked the background music a lot. It goes well with the scenery. The sprites also go nicely with the theme. I liked how the game controls were easy to use and explained.
The amount of work to get a working 3d game running is huge, yet the game came up playable and enjoyable as the slime grows bigger and bigger.
I really enjoyed the concept behind this. The speed and environment felt relaxing / peaceful.
I like the idea of collecting environmental resources so become stronger to kill weaker enemies. The asset is really cute.
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What could this game have done better?
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I feel like it's hard to tell if the slime is eating something so I feel that a sound feedback would be nice. The camera was also a bit heavy-ish when moving around so it doesnt feel good. You can definitely expand the level by making different theme for each level. For example, level 2 is a city theme and maybe level 3 can be a dessert theme with different enemy.
I think it would be awesome if there's an option for adjusting camera rotating speed. Another thing is that it's a little hard to see where the bullet is shooting when the slime gets really big. The camera angle gets a bit wonky too so sometimes I can't see anything.
Maybe the player figure can be more vivid, and the scene can be more interesting. And the survive difficulty can increase according to the player's size. That would be challenging.
There should be a functionality in Unity that allow the camera to auto hide things blocking the sight so that the camera cannot see the player. Sometimes when you get very big and in the buildings, the buildings can block the sight.
BTW It's my personal issue but I suffer severe 3D dizziness :(.
Don't actually know what is going on at the first place. If you can put a sign on each operation in different level stage, that would be so much better.
I wish I could have started out bigger.
I believe the tutorial can be introduced better by mentioning color is the key in the game. Even if the player realizes there is something to do with the color, it's ineffective in showing that the player did the right action(same color) or not.
Not too much I would change. Maybe I would make the effects of eating (sounds, removing the eaten particles) more obvious.
The movement feels weird and it seems like i cannot do anything to interact with the environment which I can become bigger. If I managed to kill the monster that is larger than myself, I should be able to eat it.
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