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A jam submission

Fall From Grace DemoView game page

Submitted by Yuanrui Chen, TheNoblestman, phoebebridgers — 1 hour, 32 minutes before the deadline
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Fall From Grace Demo's itch.io page

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What did this game do well?

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I like the traveling through walls and floor mechanic! It gives an interesting opportunity for level design and challenges. I also like the aesthetic and simplicity of how the game looks.

The wall jumping and phasing mechanics are really tight and precise, allowing for unique movements around the levels and a fun time. I also really liked the unified aesthetic -- it gave me the same feelings as Canabalt did.

Background music was really good. Tutorial was clear, overall it was fun game to play.

The mechanics of a cancellable freefall were super cool, and I also really liked how the animations on the character matched well with the game music.

The game has complex controls and the tutorials are very cool incorporating a phrase and the control you're supposed to use and play. The music and sound effects are also fun and interesting.

The level design is great! You pretty much know exactly where to go and it's well thought out. I like how the tutorial part helps you get used to doing a combination of the jump and kick.

Looooove the wall slide and wall jump mechanics. Animations feel great and game enables good dexterity skill

It's easy to learn but hard to master. And it's really smart to add cheating keys during the presentation.

It's a great game with a lot of polish. Controls are reasonably tight and demonstrates some level design ideas well.

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What could this game have done better?

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The controls in the beginning were very difficult to understand, i think choosing another key for the fall through would have been better, instead of space. Space is what people automatically assume for jumping.

I think that the controls are a little awkward. Specifically, the walljump being on a separate key from the regular jump is difficult to get used to.

Few walls were not that clear that they are pass through.

I didn't feel like there was a tutorial, I just died a lot.

This game could have made it a lot easier especially towards the beginning. I found myself stuck for a while for the tutorial stage.

Maybe the tutorial could've been a little easier lol. I had trouble actually getting the powerup thing and just gave up.

Space bar as jump is more intuitive so I found myself falling through the floor often on my initial runs.

The view of objects should be polished for a better looking.

The controls are somewhat unintuitive and a lot of the times it feels like I am fighting against the weird button mapping more than the execution of movement sequences in game.