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A jam submission

PinaxView game page

Submitted by Hiroki39 — 11 hours, 39 minutes before the deadline
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Pinax's itch.io page

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Comments

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What did this game do well?

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The game was simple enjoyable, the visuals look very nice when the plane rotates slightly moving left and right.

the game feel is really there, everything feels cohesive and all your actions seem to give appropriate feedback.

i think this game is actually easier than you think it is because only the center of the ship is vulnerable.

Player needs to learn how to avoid the attacks and sometimes keep static to focus. I like the art of enemies and background as well.

The juice effects are very nicely designed and placed. I like that there are two different types of attacks and that there are different types of enemies. The game is about learning as you progress and shows the idea of depth well.

The layout, background and the texture of enemy and player are all look great!

Classic design, good physics implemented using unity,

Enemy type are steadily increase give player a good feel of difficulty increase.

The animation of the player ship makes the control feels awesome. The adding of the background music add another layer of taste.

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What could this game have done better?

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It would perhaps had more depth if the player was allowed to control the firing as. Maybe the player can use wasd and use mouse click to fire and the longer right click is being held the stronger the shot?

could use some more feedback on enemy health, it seems like some of the later enemies require too many hits for it to be just flashing over and over, i would prefer to have a more precise way of telling how long they have left.

I'm having a hard time thinking of what a 'deep' strategy for this game would be. It seems like you're either dodging bullets and accidentally shooting while doing so, or trying to time where you stop moving to hit the enemy with the large blast.

high value enemies are slow moving which actually makes them easier to hit with the large blast.

The plane model feels too complicated and not fitting the art style of the other objects well.

Having multiple lives would make the game more enjoyable and help the player learn their mistakes. Having a goal like timer, distance, or having collectibles they have to gain would be satisfying so the player would understand why they're playing this game.

Maybe can make some coins or energy balls for player to upgrade or get buff. That would be great.

Player ability is quite limited, basically there's is only one trick to use lance

Enemy is depth is only from the bullet amount they spawned, overall the game lacks depth elements

It would be better if the enemy shooting bullet toward the position of the player rather than directly downward