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A jam submission

Shape RunnerView game page

Prototype #3: Depth
Submitted by Maria Morejon, jeffzhkw, afreefri — 12 hours, 58 minutes before the deadline
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Shape Runner's itch.io page

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Comments

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What did this game do well?

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The game has multiple levels of depth, collecting coins for score, while avoiding and attacking the enemy. nice death animations.

The sounds/music fit really well with the space theme! It's fast and challenging, and you definitely have to play on in order to improve.

The controls are intuitive and I don't need to read a lot of instructions before playing it. The enemies that shoot bullet makes the game a lot harder than other games of the same genre. Players will not only need to find the right time to switch to another lane, but also need to make sure that they don't run into bullets or other enemies after the avoid one.

The map elements are diverse and challenging. Player needs to practice on how to react to different objects.

Music, sound effects and juice effects are very appropriate and adds a lot to the game. The game is simple to understand and to play.

This game gave an immersive game experience with the audio and effect iteractions.

Good concept for challenges, remind me of portal.

Simple and clear graphic, control is great!

The graphics, the progressive difficulty curve.

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What could this game have done better?

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The green shield seems a bit over powered. The enemy seems to linger after being shot, and that makes the player able to collide with the dead body making me prefer to dodge instead of shooting.

A bit more feedback on when my bullets are ready and when the shield is disappearing would be nice!

The lag between the time arrow key is pressed down and the time the ship moves to the new lane is a bit too long for me, but it's only my personal preference :)

Maybe add some movement feedback which tells the player if arrived at the center of a lane.

It doesn't feel like the game is progressing nor the player is moving faster. Having other buffs to help the player out would be more beneficial and make the coins feel more rewarding and would help understand the depth more. The map and the position of the collectibles is also the same every time you refresh.

I think you can make shape runner to move where ever it is. That would be a lot more operational instead of only can move in 3 streets.

Depth mainly coming from level design, which can be a bit singular.

Some ability like dash felt a bit controversial since the design make it more of a hinder to play.

It's good but the music can be a bit of lower volume.