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A jam submission

Knock-outView game page

Submitted by haroonsherjan — 15 hours, 53 minutes before the deadline
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Knock-out's itch.io page

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Comments

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What did this game do well?

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It was very interesting to attempt to move the playér's arm

Combat where you have to specifically control to hit a certain target feels really nicee.

I have never played a game like this, so it looks very innovative to me. The game is smooth and fun to play with. I think it has the potential to either become a fighting game or a speed running game.

Fun to play. It simulates body motion well, and normal life body moves can also be simulated. Q+E = straight punch :)

A very diverse game. Fun and frustrating. Steep learning curve and requires a lot of dexterity. Well done!

The audio sounds good.

The idea of this game really attracts me. It is so hard to control the joints of a human without auto control system. And it give me the feeling of achievement and growing when I reach the high levels.

The rotating mechanism, the physics, the music. Also the learning curve is not too low or too high.

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What could this game have done better?

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Maybe put a timer for each new target, something that puts pressure on the player to move faster. swap the e and r maybe it seems to rotate in the wrong direction compared to the left and right and the q and w

Definitely different controls, something that was more intuitive and easier to mindmap/control.

The control is a bit confusing and hard to get used to.

I think the keyboard control can be adjusted a little bit. Say, q and e for shoulder, a and d for arm. left and right for body. This way I feel it would make it easier to catch the way to control.

Too many controls can get annoying sometimes. Even after playing for 10 minutes, could not come up with any kind of game plan. Relied only on how well I could operate my arms to move the arm on screen. Would've loved to see some sort of reduced control set version to actually feel that I improved while playing it.

Maybe you can put a punch effect on this. That would be better. Now it's like no interaction.

The button of controlling could be better arranged. Sometimes I am confused with the function with QWER.

If there is a timed challenge or something (challeneg