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A jam submission

BikerView game page

Submitted by Dolphin, Hah-Young Kim, Justin — 4 hours, 15 minutes before the deadline
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Comments

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What did this game do well?

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The graphics are so good. The sprites of the player are great.

Large levels with a lot of optional routes. Clearly laid out instructions and a cool aesthetic. I like that there are a few gameplay options off the bat, it allows for levels to really open up and breathe while still challenging you at times.

The art design is very well done and vibrant. The tutorial was very informative.

The tutorial level was very well done. The gradual introduction of mechanics was a nice way to teach each mechanic. The visuals of the game were also very clean and added to a nice game feel.

The game did great with the art assets and the level design is good and the abilities work well, I also like how there are characters that interact with and give you your abilities.

I liked this game's art style and theme. I felt like the movement was really smooth and so were the attacks. The game's level 2 was fun and challenging, and I also felt like all the mechanics introduced were integrated to level 2 in a meaningful way.

The sprites and the style are super cool! I don't test all of the skills but they are already super fun!!!

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What could this game have done better?

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The first thing I was stressed is that I cannot go up the uphill. Also, the chats from NPC are kind of slow.

Clearer goals especially during the main level. I didn't know why I was doing things and whether it was better to take 1 path over another (for example, are there collectible items down some paths?) There doesn't necessarily need to be a story, but some visual explanation as to why I want to keep moving would go a long way, even if it's as simple as getting to a building for the (hypothetical) next level.

Enemies aren't really a problem especially since you can run right through them and sometimes I would get stuck on an upward slant.

I think some parts of the level were a bit frustrating to play because of the spacing between different platforms. The melee weapon also felt very unrewarding. There was no incentive to go up to an enemy to use your melee weapon. Maybe increasing the damage or slightly increasing the range could be nice.

I think it would have been better if I was forced to talk to the characters, I decided not to talk with them and couldn't make I jump. In addition I wish when you hit an enemy or got hit there would be more of a visual queue

I feel like the tutorial could have been more natural, in other words, I feel like the level design could've been tweaked in a way that allowed the player more freedom in the way they discovered the game mechanics. I also feel think the dialogue slowed the game down a bit.

Love the game! So maybe nth to complain!