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A jam submission

PeekabooView game page

Submitted by Hah-Young Kim, Cody Jiang — 6 hours, 6 minutes before the deadline
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Peekaboo's itch.io page

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Comments

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What did this game do well?

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The game has an interesting premise. The visuals of the game is very pleasing. The camera shake effect works very well. The sound effects are also very interesting.

The visuals and sound effects are very cute, and the camera shake did a great job of emphasizing the magnitude of the collision.

The cat animations feel very fitting to the aesthetic. The sakura petals are a nice touch that give a feeling of place to the game.

I really like all the aspects of this game. I think the controls and effects are really good as they do everything they need to do and work really well. Nothing is broken and it does exactly what is advertised.

The physics are very nice.

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What could this game have done better?

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The trail effect is very confusing. It feels like the cat is just emitting white particles all over the place without any reason. It would be cool if the trails has a physics effect that looks more like something the cat left behind as it travels. Also it would be interesting to make the background more vivid, such as adding a tree sprite so as to make the appearance of sakura petals more interesting

The 'trail' effect feels a little jarring, and doesn't seem like a trail, since it's emanating from the cat.

Some of the effects seem to be tuned a little too high- the camera shake is very strong, and the particles go everywhere.

I wish the background had a bit more involvement in the game. It feels a bit stagnant and could use a bit more flair.

...it's not much of a game yet. I know the point of this week's projects was game feel, but it's difficult to judge gamefeel when the audiovisual effects don't actually correspond to meaningful gameplay consequences. For example, the camera shake when touching the trashcan - does that mean it's bad to touch the trashcan? It doesn't seem like touching the can does anything.