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A jam submission

NY SubwayView project page

Submitted by Dolphin, dozhzh, Shugo16 — 1 day, 8 hours before the deadline
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NY Subway's itch.io page

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What did this game do well?

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The game looks very pleasing visually. The sound effects are very immersive, and it has a nice and relaxing feel to it (without turning on the lighting and post-processing).

This does a great job of showing how multiple small effects can come together to enhance the way a game feels. The background scrolling especially adds a lot, and really sells the sense of place of a level taking place on a train.

Love that I can see the background moving through the windows, along with other subways passing by.

Really captured what it is like to ride on the subway. Sound effects and art look great too.

The Graphics is very good processed, and the background just give me a very strong feeling of 'This is a real subway'. I think is really well-done and the graphics is the most highlighted part in this project that drag me.

This game really simulate what I felt on a train with various visual effects. The background transition is the most impressive part. I really enjoy the atmosphere created by the light and the audio.

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What could this game have done better?

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The audio effect of the game (specifically the background PA system and train noise) does not match up with the visuals. The game would be even more immersive if the visuals would match up with the audio, such as adding some rumbling noise when the camera shakes, or stopping and opening the subway doors when the audio announces that the train has arrived at a station.

Some of the effects look a little strange individually (particle effects, sprite animations.) Some effects feel a bit overtuned and could be more subtle (camera shake, post processing).

I would love to see more actions for the player!

Dashing and attacking doesn't really make sense with the concept of the simulator like game especially since there isn't any scenario that warrants their use.

As a GameFeel project, I think this project is very well done. IF this game is further developed as a game project, I think maybe adding different object into the game as enemy or prop and supply with game Feel element on them as well could works pretty well. So basically as a Game Feel project, this is pretty well-done.

The character seems to be unrelated to the background scene. I feel the character is later added to the scene, and putting them together makes me feel unharmonious. Why a character on NYC subway will slash? And just controlling the character to move help not with the interaction.