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A jam submission

Horror HospitalView game page

Escape the dark and creepy Hospital... Toggle the controls in the settings to customize your experience.
Submitted by rk2546, Regular-ID — 3 hours, 52 minutes before the deadline
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Horror Hospital's itch.io page

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Comments

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What did this game do well?

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This game was awesome, and probably my favorite thus far in our class. I am passionate about audio design, and I loved how this game went in a different direction that most others by utilizing the audio effects. I thought that this group did a fantastic job of really focusing on the game feel rather than game functionality. My main criteria for judging a game on its game feel is the emotion which it evokes from players, and I loved how I got nervous during the demo.

It's very well done. The effects had great influence on the level of terror, and the random generation of the map makes people don't easily get bored.

The sound effects are just perfect. The sounds of the floor, steps, and breathing really create a tense feeling. All the effects toggles are separated clearly in the option tab.

Amazing game. All of the effects combined really make you feel anxious and scared. The lighting effects along with the fog makes the visibility very limited and are done very well. The dust particles also add to the games eerie vibe of an abandoned hospital. But the sound design is where this game truly shines. The ambient music, the footsteps, the increasing heartbeat sound, and the sound effects being played near the player to spook them (like the sound of someone inside a door) make this game a terrifying experience to play. Well done.

Very good horror ambience and sound effects! It's so cool that it's randomly generated!

I think horror game is really a good genre for the game feel, and they design it so well.

It really captures the game feel theme as when I was up demoing i was terrified. The sound design, light design, scene design, map design were all done beautifully

The horror aspects were implemented perfectly. The sound effects and the flashlights add to the scariness. Toggles were working as expected

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What could this game have done better?

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I would have loved to see that jump scare! Like we discussed in class also, I thought that the game could have generated a map in a way to have a shorter exit path. However, of course having the random grid is great for a real game, and the fact that it would take a while to escape may be a great thing to have. The only other possible critique I could add would be to have more random items in the scene, but take this with a grain of salt, as I thought the game was fantastic overall.

I hope to have some jump scare.

This work is so perfect, the only thing I can say is the volume bar might be opposite than those we normally have.

I think the level design could have been better. I never knew where to go and it always seemed like I was walking in circles even with the props. I played this game for a good while but I couldn't find the exit.

The flashlight is a little bright, making the reflection on the tiles a little strong. Also, adding some sort of punishment for staying in the dark too long would be great!

The clue of the whole game is hard to find, and it is difficulty to find the way out. Some items are ramdomized and no meaning, but overall it works for the game feel.

Honestly maybe make it so there are some indicators to find the ladder and some sort of enemy? But overall there is not many things to improve from this in my opinion.

Frame rate drops are seen sporadically.

Submitted(+1)

This is dope.